Gara of the Sand

"As long as I have sand, I can do anything."



Siblings
Gara's Story

Name: Gara
From: The Abstract Destiny
Age: Adolescent, physically 12
Sex: Male
Species: Terigon Anthropomorph
Height: 4'10"
Color: Tan-Red-Orange
Family: Older brother Kankuro; older sister Temarie
Residence: The Twisted Fate
Occupation: Captive and Experimental Subject
Personality: Gara is a tormented child, kidnapped by a Seeker when he innocently ventured outside the sanctity of his first home, the Abstract Destiny. He is now the possession of a team of lab-mages who delight in seeing just how far they can push the terigon-child and his unusual affinity for sand, crafting him into a tool to suit their own inscrutable wants. He lives constantly adrift across the many decks of the Fate, wandering the ever-changing population of the Chosen's Deck most often. He is routinely stalked and attacked, at the lab-mages' direction, by weaker members of the Guardians and given no choice but to fight back or be captured and brought back to the labs and subjected to any number of rituals -- usually ones involving excruciating pain. There is no place safe for him and he spends every waking moment wary and alert, catching sleep as rarely and as briefly as he can: a mere three or four condensed hours after pushing himself to the point of exhaustion.

This is obviously not a healthy lifestyle for a young child and it has had adverse effects on his personality, which are compounded by the Rune-Brand burned into his forehead. The Brand is called the Mind-Snare and though it does not control his thoughts, it afflicts him with a deep apathy towards anything that is not obeying a command from those who keep him enslaved. Deep inside the child there remains a core of true emotion, of fear and sorrow and desperate loneliness, but it is all but drowned out by not-caring. Exhaustion and external stimuli, like physical pain, can bring this core close enough to the surface for real emotion to bubble out, but otherwise Gara is marked by a bland indifference towards everything around him. He ignores what he can, reacts when he must, and never seeks interaction with any of the hundreds of others who pass through or dwell on the Fate with him.

Somewhere between the Brand and his true self, Gara believes he was abandoned by the Destiny and those within it, including his own siblings. The pain of this perceived betrayal compels him to accept the not-caring of his Brand rather than continue to suffer that emotional pain. Life, he has decided, is easier in the grips of not-caring, and besides, the mages will eventually change his Brand so it truly controls his mind, so there's no point in fighting that inevitability.

Abilities:
  • Chakra: A complex internal circulatory system of combined physical, spiritual, and mental energy, which can be focused and released to perform a wide variety of techniques and skills. Gara's training is focused on the manipulation of sand for attack and defense. He cannot create sand from nothing, so he carries a large supply of red sand from the Twisted Fate's hatching caverns in a massive "gourd" on his back, which has been Rune-Branded so as for its contents to be nearly weightless.
  • Telepathy: The ability to speak mind-to-mind.
  • Teleportation: The ability to teleport anywhere within sight or that can be strongly visualized in the mind.
  • Verbal Speech: The ability to speak aloud.
Basis: Gaara of the Desert, from Naruto
Theme Song: Every Day Is Exactly The Same - Nine Inch Nails

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